
Q: Will this guide teach me how to work with 3ds max, rig tech and animation theory?Ī: No. You can view PDF using free Adobe Acrobat Reader, or using your web browser. But I still recommend looking for newer versions of included tools, like niftools or hkxpack.Ī: Download the rar archive in the Files page here, and it will be in the root, called F4AK_AnimationGuide.pdf. You'll have to ask other modders to obtain a link for HCT. Q: Can I make 3rd person animations using this Kit\Guide?Ī: 3ds max\maya\blender are not included, HavokContentTools is also not included. Q: So, we can now create animations for Fallout 4? Deathclaw skeleton and mesh in max format, but its not quite correct, there just an example.In later version will add other rigs as well. Scenes and rigs for 3ds max for Human character.Preset files for HCT, including rig.txt files and.If something is not included you can find a download link in the guide. Almost all tools and plugins you need to export or import animations.Detailed guide on working with Fallout 4 animations in PDF format.Github contains a lot of trash files, scripts can be newer but with more bugs. I recommend using kit downloaded from here, NOT github! Guide is now in PDF format inside the Kit archive.įirst to mention - this will be the place I put the latest stable release. It is here to discuss everything related to working with Fallout 4 animations.Īll tools and Guide is now located on nexus mods, in form of Fallout 4 Animation Kit.įinally, version 1.0.0. This thread is for modders and animators. So please, let's keep everything in one place, instead of copying this text somewhere to republish it, better make a link to this thread. It took me a while to gather everything and build the pipeline. Including a link to the github repo with my scenes, presets, instructions and some tools. Don't mind the animation, it's just bending of all bones in order, to check that everything is working.Īnd here is all the information I gathered so far.
